![]() ![]() ![]() Ten smaller eyes on stalks sprout from the top of the orb. The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row. A beholder is a 6-foot-wide orb dominated by a central eye and a large, toothy maw. One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see. ![]() Among adventurers, beholders are known as deadly adversaries. Beholder Gauth (Spectator) - Dungeons & Dragons Monster Manual - Redesign - 2014 Wizards of the Coast As part of the redesign team for the 5th Edition. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. This creature, also called the sphere of many eyes or the eye tyrant, appears as a large orb dominated by a central eye and a large toothy maw, has 10 smaller eyes on stalks sprouting from the top of the orb. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. The beholder shoots three of the Senses: darkvision 120 ft., passive Perception 23 following magical eye rays at random (reroll duplicates), Languages: Common, Deep Speech, Undercommon choosing one to three targets it can see within 120 feet Challenge: 17 (18,000) of it: 1. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |